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1.
Serious gaming supporting competence development in sustainable manufacturing
Heiko Duin, Gregor Cerinšek, Manuel Fradinho, Marco Taisch, 2012, independent scientific component part or a chapter in a monograph

Abstract: Becoming a sustainable global manufacturing enterprise is a challenge for almost every manufacturing organization in the world because of its multidimensional nature. Sustainability combines environmental, economic, and social dimensions and is considered to be a complex and hard to learn subject needing a lot of experience and competences. Traditional ways to create such experience and develop competences like role playing and simulations tend to take a lot of time and are expensive. On the other hand, serious gaming has proven to support learners in acquiring new and complex knowledge and is ideally suited to support problem based learning by creating engaging experiences around a contextual problem where users must apply competences to solve these presented challenges. This chapter introduces a new learning environment which is build around a gaming engine supporting the development of competences in specific subject areas. Selected competences in sustainable global manufacturing lead to the definition of scenarios, which then can be executed by a game engine, thus creating experience within the user. A knowledge ecology space allows the user to interact and reflect on learning outcomes with other participants. The subject of sustainable global manufacturing is the application case presented in this chapter showing how specific competences in this area have been identified and how a game scenario has been developed. Finally, its implementation and evaluation is discussed.
Found in: ključnih besedah
Summary of found: ...serious games, competences, development, computer games, sustainable manufacturing, ...
Keywords: serious games, competences, development, computer games, sustainable manufacturing
Published: 15.10.2013; Views: 1988; Downloads: 68
URL Full text (0,00 KB)

2.
Contextually enriched competence model in the field of sustainable manufacturing for simulation style technology enhanced learning environments
Gregor Cerinšek, Sobah Abbas Petersen, Tuija Heikura, 2011, original scientific article

Abstract: In order to remain competitive, engineers need to acquire competences necessary to attain the sustainability objectives that are emerging in the manufacturing industry. The training of current and future engineers needs to achieve two criteria: the learners need to be able to apply the learning into complex, life-like situations and the learning outcomes need to be achieved rapidly. Competence-based and technology-enhanced learning (TEL) in general and serious games and simulations in particular have recently attracted a great deal of attention as they have the potential to deliver on both accounts. Designing learning content for simulation style competence-based TEL environments places special demands on competence modelling. Competences are traditionally defined and modelled using internal-to-individual factors such as knowledge, skills and attitudes. However, designing simulation style competence-based TEL environments, such as serious games, cannot be based solely on these factors. In work situations competences are performed neither in solitude nor isolation. Contextual factors such as organization processes, laws and norms, the market and available technologies significantly influence competence performance. As the simulations in question need to be life-like constructions ofwork situations the role of contextual factors is heightened. In addition, the content area of sustainable manufacturing is novel, which adds to the challenge. The two main innovative contributions that are presented in this paper are: (1) an enhanced competence modelling methodology which aids in identifying and structuring relevant contextual factors that have an impact on the performance of the competences in question, and (2) the output of applying this methodology, i.e. a contextually enriched competence model in the field of sustainable manufacturing that can be used to facilitate the design of the TEL content for serious games and simulations. The work presented in the paper is a part of the European Seventh Framework Programme Integrated Project TARGET, the main aim of which is to develop a new genre of TEL environments that can be effectively used in engineering education to support future engineersʼ rapid competence development in the field of sustainable manufacturing.
Found in: ključnih besedah
Summary of found: ...technology-enhanced learning (TEL) in general and serious games and simulations in particular have recently attracted...
Keywords: sustainable manufacturing, engineering education, technology enhanced learning, serious games, TARGET, contextually enruched competence model, systems/holistic thinking
Published: 15.10.2013; Views: 1752; Downloads: 36
URL Full text (0,00 KB)

3.
Our great depression of post-capitalism and not or capitalism
Tonči Kuzmanić, 2012, other component parts

Abstract: The aim of the paper is to reopen the problem of Capitalism from two perspectives. Firstly - and only formally - the aim is to tackle the problem from the perspective of "language games". Within this kind of Wittgensteinian argumentation the connection between the "name" (capitalism) and the "thing" (to pragma) is of paramount importance. Emphasis of the paper at that level is twofold: firstly, to show that capitalism is not a "thing". The-real-thing one should try to think and grasp is the endless quantity of language games about Capitalism. More precisely, the emphasis is not to be put on a "thing" but on something which is not at all "ordinary", let alone "natural language". Quite the contrary: the language which is the problem is the language of today's (post-modern) social sciences itself. If today we speak about Capitalism (as The-thing) and of "its crisis" from that perspective, we are not able to tackle the enormous existing problems at all. Rather, we just collect endless quantity of empty statements (including the responsibility for the existing mess). Second and in a way "more concrete" perspective is the historical one. The paper will reopen the problem of the "Big depression" and try to show that the capitalism, as we usually understand it, already evaporated in the thirties and forties of the 20th century. The aim of this part of the paper is to show that the post-capitalism ("managerial revolution" not only in the sense of Burnham, but above all in that of F. D. Roosevelt) has actually already defeated capitalism (but not its language games!) in two various ways. Firstly, from within (USA, Great Britain ...) and simultaneously from the outside (soviet Russia, fascist Italy, Nazi Germany ...). In this part of the paper I strongly emphasise the revolutionary and irreversible "self-change" within the field of property relations, the role of the government (not the state!), and the management of entire society ("Big-society"). The central thesis of the paper is that without serious re-thinking of the irreversible revolutionary (!) changes from the thirties and forties we cannot understand today's "globalisation" and "global crisis" and are literary doomed to failure in thinking of todayʼs "global society".
Found in: ključnih besedah
Summary of found: ...the problem from the perspective of "language games". Within this kind of Wittgensteinian argumentation the...
Keywords: post-capitalism, Capitalism, death of capitalism, language games, depression, economy, managerial revolution, Big Society
Published: 15.10.2013; Views: 2142; Downloads: 14
URL Full text (0,00 KB)

4.
StreetGamez
Matjaž Kljun, Klen Čopič Pucihar, Mark Lochrie, Paul Egglestone, 2015, published scientific conference contribution

Abstract: Moving Projector Platform (MPP) is a concept of using an autonomous vehicle, such as Unmanned Aerial Vehicle (UAV), commonly known as a 'drone', as a means to deliver and move the projection to arbitrary location. As a proof of concept this paper presents a design plan for a Moving Projector Game (MPG) called StreetGamez, which facilitates the game play through motion tracking and projection of a playing area, which can move and follow players in the game. This introduces novel abilities, such as: (i) to move the gaming platform before and during the game to the desired location and (ii) to free players from carrying the gaming equipment. Consequently this instigates possibilities to explore and study new exergame paradigms and players' attitudes towards the system as a whole. The concept also has the potential to provide a breakthrough in the social acceptance of drones in gaming scenarios whilst contributing to current debates on the legislation governing drone flights and furthering knowledge in human-drone interaction.
Found in: ključnih besedah
Summary of found: ...MPG, moving projector, moving projections, moving projection games, exergaming, exergame, UAV delivering platform, projecting game,...
Keywords: moving projector platform, MPP, moving projector game, MPG, moving projector, moving projections, moving projection games, exergaming, exergame, UAV delivering platform, projecting game, projector game
Published: 08.08.2016; Views: 1932; Downloads: 61
URL Full text (0,00 KB)

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6.
Sprague-Grundy function of symmetric hypergraphs
Endre Boros, Vladimir Gurvich, Nhan Bao Ho, Kazuhisa Makino, Peter Muršič, 2019, original scientific article

Found in: ključnih besedah
Summary of found: ...impartial games, Sprague-Grundy function, Nim, hypergraph Nim, JM formula,...
Keywords: impartial games, Sprague-Grundy function, Nim, hypergraph Nim, JM formula, JM hypergraph, symmetric hypergraph, transversal-free hypergraph
Published: 22.05.2019; Views: 252; Downloads: 76
URL Full text (0,00 KB)

7.
On the Sprague-Grundy function of Exact k-Nim
Endre Boros, Vladimir Gurvich, Nhan Bao Ho, Kazuhisa Makino, Peter Muršič, 2018, original scientific article

Found in: ključnih besedah
Summary of found: ...Moore's Nim, Exact Nim, impartial games, P-position, Sprague-Grundy function...
Keywords: Moore's Nim, Exact Nim, impartial games, P-position, Sprague-Grundy function
Published: 22.05.2019; Views: 235; Downloads: 80
URL Full text (0,00 KB)

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