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1.
Analyzing sustainable competitive advantage : strategically managing resource allocations to achieve operational competitiveness
Nurul Aida Abdul Malek, Khuram Shahzad, Josu Takala, Štefan Bojnec, Drago Papler, Yang Liu, 2015, original scientific article

Abstract: In today%s dynamic business environment, a key challenge for all companies is to make adaptive adjustments to their manufacturing strategy. This study demonstrates the competitive priorities of manufacturing strategy in hydro-power case company to evaluate the level of sustainable competitive advantage and also to further analyze how business strategies are aligned with manufacturing strategies. This research is based on new holistic analytical evaluation of manufacturing strategy index, sense and respond, and sustainable competitive advantage models. These models help to describe, evaluate, and optimize resource allocation to meet the performance requirements in dynamic decision making. Furthermore, these models evaluate operational competitiveness for manufacturing strategies according to the multi-criteria priority. The results show that the adjustments of competitive priorities in manufacturing strategies by implementing the proposed holistic analytical models are helpful in strategically managing business operations. The discussion derives the most critical attributes in business operations while alignment of resource allocation with competitive priorities help to strategically focus those attributes. In conclusion, we argue that resource allocation and manufacturing strategies have become the most important capabilities in a business environment where companies focus to get a sustainable competitive advantage.
Keywords: trajnostna konkurenčna prednost, trajnostno poslovanje, konkurenčne prioritete, občutek in odziv, indeks strategije izdelave in poslovanja, strategija prilagajanja, sustainable competitive advantage, sustainable operations, competitive priorities, sense and respond, manufacturing strategy index, adaptive strategy
Published in RUP: 08.08.2016; Views: 3725; Downloads: 262
URL Link to full text

2.
Contextually enriched competence model in the field of sustainable manufacturing for simulation style technology enhanced learning environments
Gregor Cerinšek, Sobah Abbas Petersen, Tuija Heikura, 2011, original scientific article

Abstract: In order to remain competitive, engineers need to acquire competences necessary to attain the sustainability objectives that are emerging in the manufacturing industry. The training of current and future engineers needs to achieve two criteria: the learners need to be able to apply the learning into complex, life-like situations and the learning outcomes need to be achieved rapidly. Competence-based and technology-enhanced learning (TEL) in general and serious games and simulations in particular have recently attracted a great deal of attention as they have the potential to deliver on both accounts. Designing learning content for simulation style competence-based TEL environments places special demands on competence modelling. Competences are traditionally defined and modelled using internal-to-individual factors such as knowledge, skills and attitudes. However, designing simulation style competence-based TEL environments, such as serious games, cannot be based solely on these factors. In work situations competences are performed neither in solitude nor isolation. Contextual factors such as organization processes, laws and norms, the market and available technologies significantly influence competence performance. As the simulations in question need to be life-like constructions ofwork situations the role of contextual factors is heightened. In addition, the content area of sustainable manufacturing is novel, which adds to the challenge. The two main innovative contributions that are presented in this paper are: (1) an enhanced competence modelling methodology which aids in identifying and structuring relevant contextual factors that have an impact on the performance of the competences in question, and (2) the output of applying this methodology, i.e. a contextually enriched competence model in the field of sustainable manufacturing that can be used to facilitate the design of the TEL content for serious games and simulations. The work presented in the paper is a part of the European Seventh Framework Programme Integrated Project TARGET, the main aim of which is to develop a new genre of TEL environments that can be effectively used in engineering education to support future engineersʼ rapid competence development in the field of sustainable manufacturing.
Keywords: sustainable manufacturing, engineering education, technology enhanced learning, serious games, TARGET, contextually enruched competence model, systems/holistic thinking
Published in RUP: 15.10.2013; Views: 3424; Downloads: 84
URL Link to full text

3.
Serious gaming supporting competence development in sustainable manufacturing
Heiko Duin, Gregor Cerinšek, Manuel Fradinho, Marco Taisch, 2012, independent scientific component part or a chapter in a monograph

Abstract: Becoming a sustainable global manufacturing enterprise is a challenge for almost every manufacturing organization in the world because of its multidimensional nature. Sustainability combines environmental, economic, and social dimensions and is considered to be a complex and hard to learn subject needing a lot of experience and competences. Traditional ways to create such experience and develop competences like role playing and simulations tend to take a lot of time and are expensive. On the other hand, serious gaming has proven to support learners in acquiring new and complex knowledge and is ideally suited to support problem based learning by creating engaging experiences around a contextual problem where users must apply competences to solve these presented challenges. This chapter introduces a new learning environment which is build around a gaming engine supporting the development of competences in specific subject areas. Selected competences in sustainable global manufacturing lead to the definition of scenarios, which then can be executed by a game engine, thus creating experience within the user. A knowledge ecology space allows the user to interact and reflect on learning outcomes with other participants. The subject of sustainable global manufacturing is the application case presented in this chapter showing how specific competences in this area have been identified and how a game scenario has been developed. Finally, its implementation and evaluation is discussed.
Keywords: serious games, competences, development, computer games, sustainable manufacturing
Published in RUP: 15.10.2013; Views: 3853; Downloads: 158
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