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1.
Systems approach to cultural tourism and events
Tadeja Jere Jakulin, 2019, izvirni znanstveni članek

Opis: In this paper, we will present the systems approach methodology, which has been widely used in the natural sciences and engineering for the last seven decades since Ludwig von Bertalanffy published his manifesto on general systems theory (1952) and Norbert Wiener his on cybernetics (1948). The intention of general systems theory and cybernetics is the "ontology" of action, which is shown by feedback information. Its goal is to find a method to predict the consequence of a decision-making action. Industrial engineering recognised it when Forrester published Industrial Dynamics (1961), and social sciences rediscovered it with Senge`s work on the learning organisation The Fifth Discipline (1990). Cultural tourism is an element of a complex tourism system within global and local dimensions, in which cultural events, as even smaller elements, play essential roles within the range of tourism goods and services. As a methodology for the research of complex phenomena, the systems approach will explain two of its methods, systems thinking and modelling, as those that can significantly influence decision-making when taken into account.We will show the appropriateness of the methodology within cultural tourism decision-making and modelling.
Ključne besede: systems approach, analytical and systems thinking, complexity, cultural tourism and events, modelling
Objavljeno v RUP: 30.11.2021; Ogledov: 827; Prenosov: 21
.pdf Celotno besedilo (1,71 MB)

2.
Assessing innovation potential in Slovene culinary events
Dejan Križaj, Eva Horvat, 2015, izvirni znanstveni članek

Ključne besede: systems thinking, tourism, complex systems, MODSIM, modeling, simulation
Objavljeno v RUP: 08.08.2016; Ogledov: 2485; Prenosov: 72
URL Povezava na celotno besedilo

3.
Systems thinking on complex tourism systems
Tadeja Jere Jakulin, 2015, pregledni znanstveni članek

Ključne besede: systems thinking, tourism, complex systems, MODSIM, modeling, simulation
Objavljeno v RUP: 08.08.2016; Ogledov: 2886; Prenosov: 69
URL Povezava na celotno besedilo

4.
Contextually enriched competence model in the field of sustainable manufacturing for simulation style technology enhanced learning environments
Gregor Cerinšek, Sobah Abbas Petersen, Tuija Heikura, 2011, izvirni znanstveni članek

Opis: In order to remain competitive, engineers need to acquire competences necessary to attain the sustainability objectives that are emerging in the manufacturing industry. The training of current and future engineers needs to achieve two criteria: the learners need to be able to apply the learning into complex, life-like situations and the learning outcomes need to be achieved rapidly. Competence-based and technology-enhanced learning (TEL) in general and serious games and simulations in particular have recently attracted a great deal of attention as they have the potential to deliver on both accounts. Designing learning content for simulation style competence-based TEL environments places special demands on competence modelling. Competences are traditionally defined and modelled using internal-to-individual factors such as knowledge, skills and attitudes. However, designing simulation style competence-based TEL environments, such as serious games, cannot be based solely on these factors. In work situations competences are performed neither in solitude nor isolation. Contextual factors such as organization processes, laws and norms, the market and available technologies significantly influence competence performance. As the simulations in question need to be life-like constructions ofwork situations the role of contextual factors is heightened. In addition, the content area of sustainable manufacturing is novel, which adds to the challenge. The two main innovative contributions that are presented in this paper are: (1) an enhanced competence modelling methodology which aids in identifying and structuring relevant contextual factors that have an impact on the performance of the competences in question, and (2) the output of applying this methodology, i.e. a contextually enriched competence model in the field of sustainable manufacturing that can be used to facilitate the design of the TEL content for serious games and simulations. The work presented in the paper is a part of the European Seventh Framework Programme Integrated Project TARGET, the main aim of which is to develop a new genre of TEL environments that can be effectively used in engineering education to support future engineersʼ rapid competence development in the field of sustainable manufacturing.
Ključne besede: sustainable manufacturing, engineering education, technology enhanced learning, serious games, TARGET, contextually enruched competence model, systems/holistic thinking
Objavljeno v RUP: 15.10.2013; Ogledov: 3424; Prenosov: 84
URL Povezava na celotno besedilo

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