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Razvoj spletne aplikacije za več uporabnikov : Dezertio igra preživetja
Irhad Elezoviq, 2020, diplomsko delo

Ključne besede: game-development, web, multiplayer, SDLC
Objavljeno v RUP: 26.10.2020; Ogledov: 1421; Prenosov: 23
URL Povezava na celotno besedilo

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In-game economy based on blockchain
Gašper Moderc, Aleksandar Tošić, Jernej Vičič, 2019, objavljeni znanstveni prispevek na konferenci

Ključne besede: in-game transaction, blockchain, coin, game engine, comparison
Objavljeno v RUP: 11.02.2020; Ogledov: 1238; Prenosov: 0

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A three-person deterministic graphical game without Nash equilibria
Endre Boros, Vladimir Gurvich, Martin Milanič, Vladimir Oudalov, Jernej Vičič, 2018, izvirni znanstveni članek

Opis: We give an example of a three-person deterministic graphical game that has no Nash equilibrium in pure stationary strategies. The game has seven positions, four outcomes (a unique cycle and three terminal positions), and its normal form is of size only. Thus, the example strengthens significantly the one obtained in 2014 by Gurvich and Oudalov; the latter has four players, five terminals, and normal form of size . Furthermore, our example is minimal with respect to the number of players. Somewhat similar examples were known since 1975, but they were not related to deterministic graphical games. The small size of our example allows us to verify that it has no Nash equilibrium not only in pure but also in independently mixed (so-called behavioral) strategies. For independently mixed strategies two distinct effective payoffs can be considered: along with the classical Markovian evaluation, we also consider a priori evaluation, which may be a better fit for playing in behavioral strategies
Ključne besede: deterministic graphical multi-person game, perfect information, Nash equilibrium, directed cycle, terminal position, pure stationary strategy
Objavljeno v RUP: 30.03.2018; Ogledov: 3417; Prenosov: 173
URL Povezava na celotno besedilo

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StreetGamez : a moving projector platform for prejected street games
Matjaž Kljun, Klen Čopič Pucihar, Mark Lochrie, Paul Egglestone, 2015, objavljeni znanstveni prispevek na konferenci

Opis: Moving Projector Platform (MPP) is a concept of using an autonomous vehicle, such as Unmanned Aerial Vehicle (UAV), commonly known as a 'drone', as a means to deliver and move the projection to arbitrary location. As a proof of concept this paper presents a design plan for a Moving Projector Game (MPG) called StreetGamez, which facilitates the game play through motion tracking and projection of a playing area, which can move and follow players in the game. This introduces novel abilities, such as: (i) to move the gaming platform before and during the game to the desired location and (ii) to free players from carrying the gaming equipment. Consequently this instigates possibilities to explore and study new exergame paradigms and players' attitudes towards the system as a whole. The concept also has the potential to provide a breakthrough in the social acceptance of drones in gaming scenarios whilst contributing to current debates on the legislation governing drone flights and furthering knowledge in human-drone interaction.
Ključne besede: moving projector platform, MPP, moving projector game, MPG, moving projector, moving projections, moving projection games, exergaming, exergame, UAV delivering platform, projecting game, projector game
Objavljeno v RUP: 08.08.2016; Ogledov: 4147; Prenosov: 120
URL Povezava na celotno besedilo

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