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<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="https://repozitorij.upr.si/IzpisGradiva.php?id=322"><dc:title>Using behavioral indicators to assess competences in a sustainable manufacturing learning scenario</dc:title><dc:creator>Dolinšek,	Slavko	(Avtor)
	</dc:creator><dc:creator>Cerinšek,	Gregor	(Avtor)
	</dc:creator><dc:subject>resne igre</dc:subject><dc:subject>trajnostna proizvodnja</dc:subject><dc:subject>izdelki</dc:subject><dc:subject>živlljenjski cikel</dc:subject><dc:subject>razvoj vsebin</dc:subject><dc:subject>učenje</dc:subject><dc:subject>kompetence</dc:subject><dc:subject>indikatorji vedenja</dc:subject><dc:subject/><dc:description>This paper introduces a learning scenario created for a serious game to develop competences in the domain of sustainable manufacturing, by applying a Lifecycle Assessment (LCA). A set of behavioural indicators is introduced to assess how particular competences do change while the player is engaging in playing the game scenario. It furthermore presents early evaluation results of the game scenario on a sample of master grade students at the University of Bremen.</dc:description><dc:date>2013</dc:date><dc:date>2013-10-15 12:04:43</dc:date><dc:type>Delo ni kategorizirano</dc:type><dc:identifier>322</dc:identifier><dc:language>sl</dc:language></rdf:Description></rdf:RDF>
