<?xml version="1.0"?>
<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Industrija videoiger in njihova žanrskost</dc:title><dc:creator>Krauser,	Martin	(Avtor)
	</dc:creator><dc:creator>Toporišič,	Tomaž	(Mentor)
	</dc:creator><dc:creator>Janko Spreizer,	Alenka	(Komentor)
	</dc:creator><dc:subject>kulturni študiji</dc:subject><dc:subject>videoigre</dc:subject><dc:subject>računalniške igre</dc:subject><dc:subject>žanri</dc:subject><dc:subject>semiotika</dc:subject><dc:subject>študije videoiger</dc:subject><dc:subject>kulturna industrija</dc:subject><dc:subject>propedevtika</dc:subject><dc:subject>zaključna dela</dc:subject><dc:publisher>[M. Krauser]</dc:publisher><dc:date>2018</dc:date><dc:date>2019-08-01 10:12:03</dc:date><dc:type>Delo diplomskega seminarja/zaključno seminarsko delo/naloga</dc:type><dc:identifier>11848</dc:identifier><dc:identifier>UDK: 794-028.23</dc:identifier><dc:identifier>COBISS.SI-ID: 1540805060</dc:identifier><dc:language>sl</dc:language></metadata>
