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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Gamification in education and learning</dc:title><dc:creator>Sajinčič,	Nežka	(Avtor)
	</dc:creator><dc:creator>Sandak,	Anna Malgorzata	(Avtor)
	</dc:creator><dc:creator>Istenič,	Andreja	(Avtor)
	</dc:creator><dc:subject>basic psychological needs</dc:subject><dc:subject>education</dc:subject><dc:subject>engagement</dc:subject><dc:subject>game elements</dc:subject><dc:subject>gamification</dc:subject><dc:subject>motivation</dc:subject><dc:subject>self-determination theory</dc:subject><dc:date>2020</dc:date><dc:date>2020-03-18 08:52:44</dc:date><dc:type>Neznano</dc:type><dc:identifier>12463</dc:identifier><dc:identifier>UDK: 37</dc:identifier><dc:identifier>OceCobissID: 304095232</dc:identifier><dc:identifier>COBISS.SI-ID: 1541971396</dc:identifier><dc:language>sl</dc:language></metadata>
