<?xml version="1.0"?>
<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>An active video game based lower limb rehabilitation approach to assist children with cerebral palsy</dc:title><dc:creator>Weerasinghe Arachchillage,	Anuradhi Maheshya W.	(Avtor)
	</dc:creator><dc:creator>Rajapakse,	Roshan	(Avtor)
	</dc:creator><dc:creator>Dharmarathne,	Anuja	(Avtor)
	</dc:creator><dc:creator>Sandaruwan,	Damitha	(Avtor)
	</dc:creator><dc:subject>kinect sensor</dc:subject><dc:subject>gamification</dc:subject><dc:subject>physical rehabilitation</dc:subject><dc:date>2018</dc:date><dc:date>2020-03-19 11:26:28</dc:date><dc:type>Neznano</dc:type><dc:identifier>12475</dc:identifier><dc:identifier>UDK: 004</dc:identifier><dc:identifier>OceCobissID: 1541425604</dc:identifier><dc:identifier>COBISS.SI-ID: 1542032068</dc:identifier><dc:language>sl</dc:language></metadata>
