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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Game on for news</dc:title><dc:creator>Frössling,	Caroline	(Avtor)
	</dc:creator><dc:creator>Sergaš,	Uroš	(Avtor)
	</dc:creator><dc:creator>Tkalčič,	Marko	(Avtor)
	</dc:creator><dc:creator>Ferwerda,	Bruce	(Avtor)
	</dc:creator><dc:subject>information systems</dc:subject><dc:subject>recommender systems</dc:subject><dc:subject>personalization</dc:subject><dc:subject>human-centered computing</dc:subject><dc:subject>user studies</dc:subject><dc:description>Personalized news systems often adapt ranking to user preferences, which can reinforce selective exposure. We investigate an alterna- tive personalization strategy: stance-aware incentive shaping. In- stead of modifying content ranking, we use a minimal per-topic stance user model to adapt reward gradients, awarding more points for engaging with counter-attitudinal content. In a between-subject experiment (� = 98), we compare a non- adaptive baseline with two adaptive incentive framings (levels vs. leaderboards). Stance-aware gamification increased behavioral en- gagement (clicks and time), while subjective engagement and com- prehension did not differ reliably. Only the level-based framing produced significant pre–post increases in stance change and open- minded thinking, with effects varying by topic. We position stance-aware incentive shaping as a lightweight user-model intervention that adapts motivational feedback rather than ranking, offering an alternative pathway for diversity-aware personalization in recommender systems.</dc:description><dc:date>2026</dc:date><dc:date>2026-06-05 11:43:55</dc:date><dc:type>Neznano</dc:type><dc:identifier>23115</dc:identifier><dc:identifier>UDK: 004.8:004.5</dc:identifier><dc:identifier>OceCobissID: 280614403</dc:identifier><dc:identifier>DOI: 10.1145/3774935.3812712</dc:identifier><dc:identifier>COBISS.SI-ID: 280621059</dc:identifier><dc:language>sl</dc:language></metadata>
