<?xml version="1.0"?>
<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Comparison between two netcode implementations in a two player game</dc:title><dc:creator>Severov,	Nikola	(Avtor)
	</dc:creator><dc:creator>Vičič,	Jernej	(Mentor)
	</dc:creator><dc:creator>Milivojčević,	Milan	(Komentor)
	</dc:creator><dc:subject>netcodes</dc:subject><dc:subject>rollback netcode</dc:subject><dc:subject>delay-based netcode</dc:subject><dc:subject>networking</dc:subject><dc:subject>network implementation</dc:subject><dc:subject>final project papers</dc:subject><dc:publisher>N. Severov</dc:publisher><dc:date>2026</dc:date><dc:date>2026-08-07 23:05:40</dc:date><dc:type>Zaključna naloga</dc:type><dc:identifier>23423</dc:identifier><dc:identifier>UDK: 004.7</dc:identifier><dc:identifier>COBISS.SI-ID: 287297027</dc:identifier><dc:language>sl</dc:language></metadata>
