1. |
2. Vedenjske lastnosti skozi čas in med državami : eseji o posredni recipročnosti, zavajanju ter narodnostiŽiga Velkavrh, 2022, doctoral dissertation Keywords: altruism, behavioral strategies, cross-national study, deception, deception game, experiential behavior, helping game, honesty, indirect reciprocity Published in RUP: 17.11.2022; Views: 1713; Downloads: 43
Link to full text |
3. |
4. Gamification in education and learningNežka Sajinčič, Anna Malgorzata Sandak, Andreja Istenič, 2020, published scientific conference contribution Keywords: basic psychological needs, education, engagement, game elements, gamification, motivation, self-determination theory Published in RUP: 18.03.2020; Views: 2364; Downloads: 27
Link to full text |
5. Sprague-Grundy function of matroids and related hypergraphsEndre Boros, Vladimir Gurvich, Nhan Bao Ho, Kazuhisa Makino, Peter Muršič, 2019, original scientific article Keywords: matroid, self-dual matroid, impartial game, Sprague-Grundy function, Nim, hypergraph Nim, JM hypergraph Published in RUP: 11.02.2020; Views: 1904; Downloads: 103
Link to full text |
6. |
7. Realizacija namizne igre z igralnim pogonom Unity : zaključna nalogaGašper Moderc, 2018, undergraduate thesis Keywords: Gospodar prstanov, namizna igra, Lotr: LCG, Unity, realizacija namizne igre, igralni pogoni, Lord of the rings, board game, Lotr: LCG, Unity, board game realization, game engine Published in RUP: 03.08.2018; Views: 4097; Downloads: 64
Link to full text |
8. A three-person deterministic graphical game without Nash equilibriaEndre Boros, Vladimir Gurvich, Martin Milanič, Vladimir Oudalov, Jernej Vičič, 2018, original scientific article Abstract: We give an example of a three-person deterministic graphical game that has no Nash equilibrium in pure stationary strategies. The game has seven positions, four outcomes (a unique cycle and three terminal positions), and its normal form is of size only. Thus, the example strengthens significantly the one obtained in 2014 by Gurvich and Oudalov; the latter has four players, five terminals, and normal form of size . Furthermore, our example is minimal with respect to the number of players. Somewhat similar examples were known since 1975, but they were not related to deterministic graphical games. The small size of our example allows us to verify that it has no Nash equilibrium not only in pure but also in independently mixed (so-called behavioral) strategies. For independently mixed strategies two distinct effective payoffs can be considered: along with the classical Markovian evaluation, we also consider a priori evaluation, which may be a better fit for playing in behavioral strategies Keywords: deterministic graphical multi-person game, perfect information, Nash equilibrium, directed cycle, terminal position, pure stationary strategy Published in RUP: 30.03.2018; Views: 4473; Downloads: 178
Link to full text |
9. StreetGamez : a moving projector platform for prejected street gamesMatjaž Kljun, Klen Čopič Pucihar, Mark Lochrie, Paul Egglestone, 2015, published scientific conference contribution Abstract: Moving Projector Platform (MPP) is a concept of using an autonomous vehicle, such as Unmanned Aerial Vehicle (UAV), commonly known as a 'drone', as a means to deliver and move the projection to arbitrary location. As a proof of concept this paper presents a design plan for a Moving Projector Game (MPG) called StreetGamez, which facilitates the game play through motion tracking and projection of a playing area, which can move and follow players in the game. This introduces novel abilities, such as: (i) to move the gaming platform before and during the game to the desired location and (ii) to free players from carrying the gaming equipment. Consequently this instigates possibilities to explore and study new exergame paradigms and players' attitudes towards the system as a whole. The concept also has the potential to provide a breakthrough in the social acceptance of drones in gaming scenarios whilst contributing to current debates on the legislation governing drone flights and furthering knowledge in human-drone interaction. Keywords: moving projector platform, MPP, moving projector game, MPG, moving projector, moving projections, moving projection games, exergaming, exergame, UAV delivering platform, projecting game, projector game Published in RUP: 08.08.2016; Views: 4872; Downloads: 124
Link to full text |
10. |