1. Developing an Al Player for the Azul board game : final project paperAleksandra Zec, 2026, diplomsko delo Ključne besede: Azul, minimax algorithm, alpha-beta pruning, heuristic evaluation function, adversarial search, game playing, artificial intelligence, zero-sum games, final project papers Objavljeno v RUP: 08.08.2026; Ogledov: 108; Prenosov: 12
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5. Perfect phylogenies via branchings in acyclic digraphs and a generalization of Dilworth's theoremAdemir Hujdurović, Martin Milanič, Edin Husić, Romeo Rizzi, Alexandru I. Tomescu, 2017, objavljeni povzetek znanstvenega prispevka na konferenci Ključne besede: perfect phylogeny, NP-hard problem, branching, acyclic digraph, chain partition, Dilworth's theorem, min-max theorem, approximation algorithm, heuristic Objavljeno v RUP: 17.09.2018; Ogledov: 4824; Prenosov: 126
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6. Reconstructing perfect phylogenies via binary matrices, branchings in DAGs, and a generalization of Dilworth's theoremAdemir Hujdurović, Martin Milanič, Edin Husić, Romeo Rizzi, Alexandru I. Tomescu, 2018, objavljeni povzetek znanstvenega prispevka na konferenci Ključne besede: perfect phylogeny, NP-hard problem, branching, acyclic digraph, chain partition, Dilworth's theorem, min-max theorem, approximation algorithm, heuristic Objavljeno v RUP: 17.09.2018; Ogledov: 4404; Prenosov: 116
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7. Reconstructing perfect phylogenies via binary matrices, branchings in DAGs, and a generalization of Dilworth's theoremMartin Milanič, 2018, objavljeni povzetek znanstvenega prispevka na konferenci (vabljeno predavanje) Ključne besede: perfect phylogeny, NP-hard problem, graph coloring, branching, acyclic digraph, chain partition, Dilworth's theorem, min-max theorem, approximation algorithm, heuristic Objavljeno v RUP: 17.09.2018; Ogledov: 4214; Prenosov: 23
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