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1.
Web Implementation of 3-way Chess
Janez Koprivec, Matija Marolt, Ciril Bohak, 2025, samostojni znanstveni sestavek ali poglavje v monografski publikaciji

Opis: This paper presents the design and implementation of a web-based platform for three-player chess, a non-standard variant developed by Dario Varga that until now has only existed in physical form. The work addresses several human–computer interaction challenges: intuitive visualization of a hexagonal chessboard, synchronization of three players in real time, and support for learning unfamiliar rules. The platform was developed using Node.js, React, Mantine, Socket.IO, and MongoDB, providing user account management, both single-device and online multiplayer modes, and access to game history. A key contribution lies in creating a user-friendly and responsive interface that lowers the entry barrier for new players while ensuring robust performance in real-time gameplay. Evaluation confirmed that the application meets functional requirements and offers minimal latency for online play, with results highlighting the impact of server proximity on player experience. The project demonstrates how thoughtful interaction design and modern web technologies can support the digital transformation of analog games, broadening accessibility and engagement with alternative chess variants. The system is available at: https://chess3.musiclab.si/.
Ključne besede: human-computer interaction, chess, online games
Objavljeno v RUP: 30.01.2026; Ogledov: 199; Prenosov: 1
.pdf Celotno besedilo (917,97 KB)

2.
Human-Computer Interaction in Slovenia : A Retrospective and Trend Analysis of Local Research
Ciril Bohak, 2025, samostojni znanstveni sestavek ali poglavje v monografski publikaciji

Opis: This paper presents a retrospective and trend analysis of Human-Computer Interaction (HCI) research in Slovenia, with a focus on publications from national Human-Computer Interaction (HCI) conference venues between 2014 and 2024. Drawing on a dataset of 84 papers authored by 138 distinct contributors, we examine the evolution of research topics, author participation, and institutional involvement over time. The results show a relatively stable number of accepted papers per year, accompanied by fluctuations in author diversity, with 2022 marking a peak in community engagement. The analysis highlights both the persistence of core Human-Computer Interaction (HCI) themes—such as usability, interaction design, and visualization—and the gradual inclusion of emerging areas, including immersive technologies and data-driven design. By situating local contributions within broader international developments, the study provides an overview of the Slovenian Human-Computer Interaction (HCI) landscape, identifies patterns of collaboration and dissemination, and relects on challenges and opportunities for strengthening the community in the future.
Ključne besede: Human-Computer Interaction, Slovenia, research trends, retrospective analysis, publication analysis
Objavljeno v RUP: 29.01.2026; Ogledov: 299; Prenosov: 0
.pdf Celotno besedilo (178,08 KB)

3.
Translation of Situation Awareness Rating Technique Questionnaire in Slovenian
Kristina Stojmenova Pečečnik, Grega Jakus, 2025, samostojni znanstveni sestavek ali poglavje v monografski publikaciji

Opis: The Situational Awareness Rating Technique (SART) is a questionnaire designed to assess situational awareness when operating a machine. It consists of ten questions corresponding to ten dimensions that can be used to assess an operatorǯs situational awareness when interacting with and operating a machine. Although initially developed for assessment situational awareness of pilots, with the rising complexity of vehicles and introduction of automation, its use has spread significantly in automotive domain in the past decade. In this paper, we present the Slovenian version of the original questionnaire and the process of its development. For the translation of the questionnaire SART into Slovenian, the standard procedures for the translation of research instruments were applied: translation, coordination, back-translation into the source language, comparison of the back-translation with the source text and final coordination. Lastly, it was validated against a reference system in a driving-based environment.
Ključne besede: situational awareness rating technique, situational awareness, in-vehicle human-machine interaction, questionnaire, translation
Objavljeno v RUP: 28.01.2026; Ogledov: 322; Prenosov: 1
.pdf Celotno besedilo (463,97 KB)

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Adaptive visualisations using spatiotemporal and heuristic models to support piano learning
Jordan Aiko Deja, 2021, objavljeni znanstveni prispevek na konferenci

Ključne besede: user modeling, music learning, human-computer interaction
Objavljeno v RUP: 24.06.2021; Ogledov: 2504; Prenosov: 37
URL Povezava na celotno besedilo

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StreetGamez : detection of feet movements on the projected gaming surface on the floor
Peter Škrlj, Mark Lochrie, Matjaž Kljun, Klen Čopič Pucihar, 2020, objavljeni znanstveni prispevek na konferenci

Ključne besede: exergaming, human-drone interaction, drones, pervasive computing
Objavljeno v RUP: 02.12.2020; Ogledov: 2941; Prenosov: 0

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