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2. Reliability of postural sway measures during single-leg stance : a analysis using conventional and complementary error metricsŽiga Kozinc, Aurora Kuliqi, Iza Obal, 2025, izvirni znanstveni članek Opis: This study examined the test–retest reliability of postural sway measures during single-leg stance in healthy adults. Forty-eight participants performed three 30-s barefoot trials across two sessions separated by 3–5 days, using a force platform to derive eight center of pressure (CoP) variables. Reliability was assessed using conventional reliability metrics (intraclass correlation coefficient (ICC), typical error (TE), coefficient of variation (CV), and minimal detectable change (MDC)), as well as recently suggested complementary indices (mean absolute error (MAE) and mean absolute percentage error (MAPE)). Most CoP-derived variables showed good relative reliability, with ICCs ranging from 0.71 to 0.86. Sway velocity and frequency-based measures were the most consistent (e.g., sway velocity AP: ICC = 0.85), while sway area showed higher variability (ICC = 0.71, MAPE = 20.1%). Systematic improvements were observed between sessions, particularly for sway velocity (all p < 0.001) and area (p = 0.002). Absolute error metrics such as MAE and MAPE provided additional insight into individual-level variability, often exceeding values indicated by CV. The findings support the use of single-leg CoP measures in research and clinical assessments but highlight the need for careful interpretation of reliability based on both relative and absolute indices. Ključne besede: reliability, center of pressure, balance assessment, measurement error, force platform Objavljeno v RUP: 23.08.2025; Ogledov: 628; Prenosov: 22
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3. Making sense of the algorithm : perceptions of algorithmic management in location-based platform workBarbara Švagan, Suzana Laporšek, Ajda Fošner, Suzana Sedmak, Elizabeta Zirnstein, Ana Grdović Gnip, Klemen Širok, Igor Stubelj, 2025, objavljeni povzetek znanstvenega prispevka na konferenci Opis: This study explores how on-location platform workers perceive and interpret algorithmic management within digitally mediated labor environments. While platforms often present their algorithmic systems as neutral, objective, and designed for efficiency, workers frequently encounter them as opaque, inconsistent, and lacking in transparency. In the absence of clear communication about how decisions, such as task allocation, performance ratings, and disciplinary measures, are made, workers engage in a process of sensemaking and develop informal theories to explain how the system functions. These interpretations play a key role in shaping workers’ daily strategies and behaviors. Perceptions about what actions are rewarded or punished, such as logging in at certain times, consistently accepting tasks, or demonstrating specific behavioral patterns, influence how workers organize their availability, pace their work, and try to align with platform expectations. Even when these assumptions are speculative, they nonetheless produce real behavioral effects. In this way, algorithmic ambiguity becomes a powerful mechanism of indirect control. Workers begin to self-discipline based on presumed algorithmic preferences, even in the absence of formal rules or explicit feedback. This dynamic reinforces power asymmetries, as the platform retains control over decision making while minimizing accountability and managerial visibility. Drawing on existing empirical literature, this study argues that the power of algorithmic management lies not only in its ability to automate coordination and oversight, but also in the psychological and behavioral effects it produces through uncertainty. By centering the interpretations and practices of workers, the paper offers insight into the lived experience of platform work and the subtle, often invisible mechanisms through which control is exercised. This perspective contributes to a more nuanced understanding of algorithmic governance in the platform economy, emphasizing that platform power operates as much through worker perception as it does through code. Our study also highlights the need for further research into how such systems shape worker agency, motivation, and well-being. Ključne besede: platform work, algorithmic management, job quality Objavljeno v RUP: 01.07.2025; Ogledov: 840; Prenosov: 20
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5. Gender-related differences in mechanics of the sprint start and sprint acceleration of top national-level sprintersDragan Mirkov, Olivera M. Knezevic, Amador García Ramos, Milan Čoh, Nejc Šarabon, 2020, izvirni znanstveni članek Opis: Background: Within the current study we aimed at exploring gender-related differences and the relationship between sprint start block kinematics and kinetics and sprint acceleration force-velocity (F-v) relationship parameters (maximal force [F0], maximal velocity [v0], maximal power [Pmax] and slope) in top national-level sprinters. (2) Methods: Twenty-eight sprinters (6 females) performed 10 maximal 30-m sprints. Start block and acceleration kinematics and kinetics were collected with an instrumented sprint start block and a laser distance sensor (KiSprint system). Displacement-time data were used to determine the F-v relationship through Samozino's method. (3) Results: Start block rear foot maximal force (effect size [ES] = 1.08), rate of force development (ES = 0.90-1.33), F0 (ES = 1.38), v0 (ES = 1.83) and Pmax (ES = 1.95) were higher in males than in females (p -< 0.05). There were no differences in the slope, and ratio of horizontal-to-resultant force. F0, v0, and Pmax generally presented higher correlations with the start block kinetics (median r [range] = 0.49 [0.28, 0.78]) than with the kinematics (median r [range] = -0.27 [-0.52, 0.28]). (4) Conclusions: We confirmed that sprint block phase and sprint acceleration mechanics should be mutually assessed when analyzing sprinting performance. KiSprint system could provide more accurate information regarding mechanical pattern and technique during sprint initiation and acceleration, and potentially help create a more personalized and effective training program. Ključne besede: force-velocity relationship, force platform, kinematics, kinetics, track-and-field Objavljeno v RUP: 10.09.2020; Ogledov: 2550; Prenosov: 87
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6. StreetGamez, a moving projector platform for games : master's thesisPeter Škrlj, 2017, magistrsko delo Ključne besede: exergaming, projection, platform, drones, art, pervasive computing, mobile robotics, graphics, gaming, street games, flying displays, drone-assisted art making, content delivery, interactive context-aware projections, user interaction tracking, human-drone interaction Objavljeno v RUP: 09.11.2017; Ogledov: 3850; Prenosov: 57
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7. StreetGamez : a moving projector platform for prejected street gamesMatjaž Kljun, Klen Čopič Pucihar, Mark Lochrie, Paul Egglestone, 2015, objavljeni znanstveni prispevek na konferenci Opis: Moving Projector Platform (MPP) is a concept of using an autonomous vehicle, such as Unmanned Aerial Vehicle (UAV), commonly known as a 'drone', as a means to deliver and move the projection to arbitrary location. As a proof of concept this paper presents a design plan for a Moving Projector Game (MPG) called StreetGamez, which facilitates the game play through motion tracking and projection of a playing area, which can move and follow players in the game. This introduces novel abilities, such as: (i) to move the gaming platform before and during the game to the desired location and (ii) to free players from carrying the gaming equipment. Consequently this instigates possibilities to explore and study new exergame paradigms and players' attitudes towards the system as a whole. The concept also has the potential to provide a breakthrough in the social acceptance of drones in gaming scenarios whilst contributing to current debates on the legislation governing drone flights and furthering knowledge in human-drone interaction. Ključne besede: moving projector platform, MPP, moving projector game, MPG, moving projector, moving projections, moving projection games, exergaming, exergame, UAV delivering platform, projecting game, projector game Objavljeno v RUP: 08.08.2016; Ogledov: 5745; Prenosov: 128
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