91. Razvoj in uporabniška študija mobilne aplikacije za vadbo poliritmovJaka Kužner, Matevž Pesek, Matija Marolt, 2025, samostojni znanstveni sestavek ali poglavje v monografski publikaciji Opis: V članku predstavimo zasnovo, razvoj in evalvacijo mobilne aplikacije za učenje in vadbo poliritmov, pri čemer je bil poseben poudarek namenjen uporabi polizvezde kot vizualnega pripomočka in integraciji elementov poigritve. Evalvacija, izvedena z uporabniškimi testi in vprašalniki UEQ-S in TAM, je pokazala pozitiven potencial aplikacije ter nakazala priložnosti za izboljšave, zlasti pri algoritmu za ocenjevanje, optimizaciji za različne naprave in razširitvi funkcionalnosti. Izdelana aplikacija predstavlja osnovo za nadaljnji razvoj, ki bo usmerjen v možnosti dinamičnega spreminjanja poliritmov in taktovskega načina, v dodatne načine točkovanja ter integracijo v platformo Trubadur, namenjeno vaji glasbenih konceptov. Ključne besede: učenje glasbe, ritmična igra, poliritem, pedagoška orodja, uporabniška izkušnja, vizualizacija ritma Objavljeno v RUP: 29.01.2026; Ogledov: 200; Prenosov: 1
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92. Baseline resting-state network integration modulates task performance and aftereffectRok Požar, Tim Martin, Mary Katherine Kerlin, Aidan McColligan, Bruno Giordani, Voyko Kavcic, 2026, izvirni znanstveni članek Opis: Understanding how intrinsic brain networks adapt to cognitive demands is central to neuroscience. The aim of this study was to examine how eyes-open and eyes-closed resting-state network integration, derived from electroencephalography before and after a visual oddball task, relates to task performance in young adults. Task engagement reduced global integration in theta, lower alpha, and beta bands, independent of eye condition, indicating a transient shift toward a less demanding post-task configuration. Eyes-open resting states consistently exhibited higher integration than eyes-closed in the upper alpha band, both before and after the task, reflecting enhanced inter-regional communication and sensory readiness. Importantly, higher pre-task beta-band integration during eyes-open resting state predicted faster reaction times and larger post-task decreases in integration, highlighting baseline network organization as a determinant of cognitive efficiency and neural flexibility. These findings support the concept of neural reserve, where intrinsic network efficiency and adaptability underpin both performance readiness and dynamic reorganization. Overall, the results demonstrate that resting-state network integration— modulated by both eye condition and task engagement—captures fundamental aspects of the brain’s capacity for efficient and flexible cognitive function. Ključne besede: electroencephalography, brain network integration, cognitive task, neuropsychology Objavljeno v RUP: 29.01.2026; Ogledov: 207; Prenosov: 2
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93. Human-Computer Interaction in Slovenia : A Retrospective and Trend Analysis of Local ResearchCiril Bohak, 2025, samostojni znanstveni sestavek ali poglavje v monografski publikaciji Opis: This paper presents a retrospective and trend analysis of Human-Computer Interaction (HCI) research in Slovenia, with a focus on publications from national Human-Computer Interaction (HCI) conference venues between 2014 and 2024. Drawing on a dataset of 84 papers authored by 138 distinct contributors, we examine the evolution of research topics, author participation, and institutional involvement over time. The results show a relatively stable number of accepted papers per year, accompanied by fluctuations in author diversity, with 2022 marking a peak in community engagement. The analysis highlights both the persistence of core Human-Computer Interaction (HCI) themes—such as usability, interaction design, and visualization—and the gradual inclusion of emerging areas, including immersive technologies and data-driven design. By situating local contributions within broader international developments, the study provides an overview of the Slovenian Human-Computer Interaction (HCI) landscape, identifies patterns of collaboration and dissemination, and relects on challenges and opportunities for strengthening the community in the future. Ključne besede: Human-Computer Interaction, Slovenia, research trends, retrospective analysis, publication analysis Objavljeno v RUP: 29.01.2026; Ogledov: 226; Prenosov: 0
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94. Visualization of 3D Ultrasound Uterine Data in Virtual RealityIlija Gavrilović, Ciril Bohak, 2025, samostojni znanstveni sestavek ali poglavje v monografski publikaciji Opis: Virtual reality (VR) has emerged as a powerful medium for medical imaging visualization and training, offering immersive and interactive experiences that complement conventional two-dimensional (2D) imaging workflows. In gynecology, ultrasound (US) is the primary imaging modality for assessing uterine morphology, yet its interpretation requires significant spatial reasoning and is challenging for trainees with limited clinical exposure. This paper presents a standalone VR system for interactive visualization of uterine US volumes, designed for deployment on Meta Quest 2. The system integrates three core components: (i) textured surface meshes mapped directly from US intensity values, (ii) per-vertex deviation heatmaps comparing individual anatomy to a population-average uterus, and (iii) orthogonal slice browsing with adjustable transfer functions and lookup tables. The system is developed in Unity for immersive rendering. Preliminary demonstrations indicate that providing outside- and inside-based views improves spatial understanding and provides educational value by contextualizing individual variability. Performance profiling confirms real-time rendering on standalone hardware, ensuring fluid interaction without tethered computing resources. By unifying segmentation-driven shape analysis with immersive visualization, this work highlights the potential of lightweight VR applications to enhance gynecological training and provide accessible platforms for medical education and research. Ključne besede: virtual reality, histeroscopy, simulation, uterus Objavljeno v RUP: 29.01.2026; Ogledov: 176; Prenosov: 1
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95. Implementation of the Science on a Sphere Visualization System as a Web ApplicationJurij Anžič, Ciril Bohak, 2025, samostojni znanstveni sestavek ali poglavje v monografski publikaciji Opis: SOS is a visualization system originally developed by the U.S. National Oceanic and Atmospheric Administration National Oceanic and Atmospheric Administration (NOAA) to project dynamic global datasets onto a spherical display, enabling audiences to explore complex Earth system processes in an intuitive and immersive way. While highly efective in museums, science centers, and classrooms, the traditional Science on a Sphere (SoS) hardware installation requires dedicated infrastructure, limiting its accessibility and scalability. This paper presents the design and implementation of a web-based application that reproduces the core functionality of the Science on a Sphere (SoS) system in a browser environment. The application utilizes modern web technologies to render real-time spherical visualizations of global datasets. Users can load, manipulate, and interact with datasets such as atmospheric phenomena, ocean currents, or planetary imagery without the need for specialized hardware. The system also supports interactive controls for rotating, zooming, and overlaying multiple data layers, extending the pedagogical potential of Science on a Sphere (SoS) by enabling personal exploration on laptops, tablets, and mobile devices. By transitioning Science on a Sphere (SoS) from a physical installation to a lightweight, browser-based platform, the proposed solution broadens access to scientific visualizations, promotes remote and classroom learning, and ensures that Science on a Sphere (SoS) content can be integrated into modern online education ecosystems. Ključne besede: Science on a Sphere (SOS), Web-based visualization, WebGL, WebGPU, Geospatial data, Educational technology Objavljeno v RUP: 29.01.2026; Ogledov: 185; Prenosov: 10
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96. Razvoj didaktične mobilne igre za vzpodbujanje glasbene kreativnostiEmir Hodžić, Matevž Pesek, 2025, samostojni znanstveni sestavek ali poglavje v monografski publikaciji Opis: Članek predstavlja razvoj in začetno vrednotenje prototipa mobilne aplikacije za igrivo glasbeno ustvarjanje. Aplikacija, zgrajena v okolju Flutter, združuje sekvencer in Piano Roll v preprost, a odziven vmesnik, ki spodbuja eksperimentiranje in glasbeno “čečkanje” tudi brez predznanja teorije. Ključna tehnična rešitev je ločen proces za sintezo zvoka, ki zagotavlja tekoče delovanje in neprekinjen ustvarjalni tok. Uporabniška raziskava potrjuje visoko stopnjo stimulacije, jasnosti in privlačnosti, kar podpira hipotezo o motivacijskem učinku igrive zasnove, čeprav omejitve vzorca (7 udeležencev) zahtevajo obsežnejše nadaljnje študije. V primerjavi z obstoječimi orodji, kot sta GarageBand in Soundtrap, prototip izstopa po preprostosti ter potencialu za sodelovalno in didaktično rabo. Načrtovana nadgradnja vključuje mrežno sodelovanje, poigritvene elemente in testiranje v realnem pedagoškem okolju. Razviti prototip prikaže možnost združevanja dostopnosti za začetnike z možnostjo kompleksnega ustvarjanja ter odpiranja novih poti za sodobno glasbeno izobraževanje. Ključne besede: kreativnost, glasbeno izobraževanje, mobilna aplikacija, sodelovalno učenje Objavljeno v RUP: 29.01.2026; Ogledov: 175; Prenosov: 1
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97. Učenje jazz glasbe v navidezni resničnostiHelena Jeretina, Matevž Pesek, 2025, samostojni znanstveni sestavek ali poglavje v monografski publikaciji Opis: Članek opisuje preliminarne rezultate testiranja igre Improviano, zasnovane za učenje jazz improvizacije na klavir v okolju obogatene resničnosti. Udeleženci, ki predhodno niso igrali jazz klavirja, so poročali o napredku pri razumevanju blues lestvic, večji motivaciji in samozavesti pri improvizaciji ter koristnosti vizualnih pomagal, kot so pobarvane tipke in prikaz imen lestvic. Igra jim je omogočila bolj intuitivno povezovanje akordov z ustreznimi lestvicami. Večina je ocenila zahtevnost ponujenih skladb kot ustrezno, udobje uporabe VR očal pa kot zadovoljivo. Posebej priljubljen je bil način improvizacije, ki je omogočil svobodno in kreativno ustvarjanje ter večjo uspešnost kot konvencionalno učenje. Ključne besede: navidezna resničnost, obogatena resničnost, učenje glasbe Objavljeno v RUP: 29.01.2026; Ogledov: 186; Prenosov: 0
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98. Code glosses in the European Union’s legislative documents : corpus analysis of the English and Croatian DGT Translation Memory parallel corpusMarina Peršurić Antonić, 2025, izvirni znanstveni članek Opis: This study examines code glosses, i.e. a category of metadiscourse that clarifies or exemplifies content, in the EU’s legislative corpus, using the English and Croatian DGT Translation Memory parallel corpus (Steinberger et al., 2012). Code glosses enhance coherence and reader comprehension by reformulating or elaborating arguments, which is especially useful in legal texts, yet their use in such texts remains understudied compared to the academic genre. Employing Sketch Engine for automated extraction and manual analysis, the research reveals nuanced differences in the frequency and form of code glosses between English and Croatian legislative texts (in Croatian code glosses are used slightly less, but certain code glosses, such as colons, are used more frequently), reflecting the tendency to keep the structure of the original text in translations. These findings contribute to a better understanding of cross-linguistic textual adaptation in legislative contexts. Future work will explore other metadiscourse categories and their impact on reader comprehension in legal contexts. Ključne besede: code glosses, metadiscourse, linguistic accessibility Objavljeno v RUP: 28.01.2026; Ogledov: 195; Prenosov: 3
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99. Translation of Situation Awareness Rating Technique Questionnaire in SlovenianKristina Stojmenova Pečečnik, Grega Jakus, 2025, samostojni znanstveni sestavek ali poglavje v monografski publikaciji Opis: The Situational Awareness Rating Technique (SART) is a questionnaire designed to assess situational awareness when operating a machine. It consists of ten questions corresponding to ten dimensions that can be used to assess an operatorǯs situational awareness when interacting with and operating a machine. Although initially developed for assessment situational awareness of pilots, with the rising complexity of vehicles and introduction of automation, its use has spread significantly in automotive domain in the past decade. In this paper, we present the Slovenian version of the original questionnaire and the process of its development. For the translation of the questionnaire SART into Slovenian, the standard procedures for the translation of research instruments were applied: translation, coordination, back-translation into the source language, comparison of the back-translation with the source text and final coordination. Lastly, it was validated against a reference system in a driving-based environment. Ključne besede: situational awareness rating technique, situational awareness, in-vehicle human-machine interaction, questionnaire, translation Objavljeno v RUP: 28.01.2026; Ogledov: 258; Prenosov: 1
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