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1.
Integration of Hybrid Animation in a 360-degree Environment
Aleksandar Ilievski, Suzana Žilič Fišer, Simon Kolmanič, 2025, independent scientific component part or a chapter in a monograph

Abstract: This paper addresses the lack of an existing pipeline for integrating Hybrid Animation in a 360-degree environment. While works like Google Spotlight’s Pearl showcase the expressive potential of cinematic VR (Virtual Reality) animation using stylized NPR (Non-Photorealistic Rendering) techniques, they lack the integration of 2D visual elements. We propose a pipeline that leverages accessible tools, including Blender’s Grease Pencil for 2D animation, NPR shading for stylized 3D rigs, and a 360-degree render using a metadata injector. Our framework makes hybrid 360-degree animation more accessible and adaptable, enabling future developments and creative applications.
Keywords: Virtual Reality, Hybrid Animation, 360-degree video, Blender, Non-photorealistic Rendering
Published in RUP: 30.01.2026; Views: 991; Downloads: 8
.pdf Full text (211,63 KB)

2.
Optimizing Product Catalogue Design : A Comparative Study of Traditional Photography and 3D Modeling
Simon Kolmanič, Jan Hrašar, Štefan Horvat, Domen Mongus, 2025, independent scientific component part or a chapter in a monograph

Abstract: This study examines the replacement of traditional studio photography with a 3D modelling and rendering workflow in product catalogue production. Using the case of Urnes, a manufacturer of wooden urns, we compared the two approaches in terms of time, cost, and visual fidelity. The 3D pipeline, combining Blender, Substance 3D Painter, and InDesign, reduced preparation time per variation from 179 minutes to 36 minutes—a 4.9-fold improvement. After an initial 50-hour setup, subsequent catalogue updates achieved time savings of 97.6%. An informal interview with 38 professional users confirmed that 3D renderings matched or exceeded photographs in colour and texture accuracy. Results demonstrate that 3D workflows significantly lower production costs, accelerate updates, and support product personalisation, positioning them as a sustainable alternative to photography in catalogue design.
Keywords: Product Catalogue Design, Computer Generated Imagery, Visual Fidelity, Cost Reduction
Published in RUP: 30.01.2026; Views: 860; Downloads: 18
.pdf Full text (689,35 KB)

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