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Title:Virtual reality and declarative knowledge acquisition in hospitality management education : a classroom-based pilot study
Authors:ID Kukanja, Marko (Author)
ID Planinc, Saša (Author)
Files:.pdf RAZ_Kukanja_Marko_2026.pdf (3,66 MB)
MD5: E519B6BBC802FFD134A22A73DD30933E
 
URL https://www.mdpi.com/2813-2084/5/3/32
 
Language:English
Work type:Article
Typology:1.01 - Original Scientific Article
Organization:FTŠ Turistica - Turistica – College of Tourism Portorož
Abstract:This study examines the effectiveness of a virtual reality (VR) application as a learning tool in higher hospitality education, focusing on declarative knowledge acquisition and test-based learning outcomes. Conducted as a classroom-based pilot study, it involved a census of undergraduate students enrolled in a restaurant management course (N = 28) and compared VR-supported learning with traditional instruction using printed materials. Declarative knowledge acquisition was assessed using identical multiple-choice pre- and post-tests. Results showed that scores improved across all students. A statistically signifi- cant time × group interaction indicated that the two groups improved at different rates over time. Students who learned using printed materials demonstrated greater improvement than those who used the VR application. The findings suggest that, in its implementation, the VR application did not demonstrate superior test-based knowledge outcomes compared to traditional learning. One possible explanation lies in the type of knowledge assessed: the test focused on declarative and recognition-based knowledge, whereas VR may be more effective for procedural and experience-based learning. The limited interactivity of the early-stage VR application (VR HOTEL v0.9.4) may have also constrained its instructional potential. Overall, the results highlight the importance of aligning VR-based learning activities with learning objectives, instructional design, and assessment methods.
Keywords:classroom-based study, hospitality education, knowledge acquisition, learning outcomes, VR, virtual reality
Publication version:Version of Record
Publication date:17.07.2026
Year of publishing:2026
Number of pages:str. 1-15
Numbering:Vol. 5, iss. 3, [article no.] 32
PID:20.500.12556/RUP-23329 This link opens in a new window
UDC:338.48:004.8
ISSN on article:2813-2084
DOI:10.3390/virtualworlds5030032 This link opens in a new window
COBISS.SI-ID:285301507 This link opens in a new window
Publication date in RUP:17.07.2026
Views:21
Downloads:2
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Record is a part of a journal

Title:Virtual worlds
Publisher:MDPI
ISSN:2813-2084
COBISS.SI-ID:138791171 This link opens in a new window

Document is financed by a project

Funder:Other - Other funder or multiple funders
Project number:023-1-CZ01-KA220-HED-000157759
Name:Application of Virtual Reality to the European Hospitality and Tourism Educational Programmes

Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.

Secondary language

Language:Slovenian
Abstract:Ta študija preučuje učinkovitost aplikacije navidezne resničnosti (VR) kot učnega orodja v visokošolskem izobraževanju na področju gostinstva, s poudarkom na pridobivanju deklarativnega znanja in učnih izidih, merjenih s testom. Izvedena je bila kot pilotska študija v učilnici, v kateri so sodelovali vsi dodiplomski študenti, vpisani v predmet vodenje restavracij (N = 28). Primerjala je učenje z uporabo VR-aplikacije s tradicionalnim poučevanjem ob uporabi tiskanega gradiva. Pridobivanje deklarativnega znanja je bilo ovrednoteno z enakima predtestom in potestom z vprašanji izbirnega tipa. Rezultati so pokazali izboljšanje dosežkov pri vseh študentih. Statistično značilna interakcija med časom in skupino je pokazala, da sta se skupini skozi čas izboljševali z različno hitrostjo. Študenti, ki so se učili s pomočjo tiskanega gradiva, so dosegli večji napredek kot tisti, ki so uporabljali aplikacijo VR. Ugotovitve kažejo, da uporabljena aplikacija VR pri merjenih učnih izidih ni presegla učinkovitosti tradicionalnega načina učenja. Ena izmed možnih razlag je povezana z vrsto preverjanega znanja: test je ocenjeval predvsem deklarativno znanje in prepoznavanje informacij, medtem ko je navidezna resničnost lahko učinkovitejša pri razvijanju proceduralnega in izkustvenega znanja. K omejenemu učnemu učinku je verjetno prispevala tudi omejena interaktivnost zgodnje različice aplikacije (VR HOTEL v0.9.4). Rezultati poudarjajo pomen usklajenosti med učnimi cilji, zasnovo učnega procesa, načini preverjanja znanja in uporabo navidezne resničnosti v izobraževanju.
Keywords:študija, izvedena v učilnici, izobraževanje na področju gostinstva in turizma, pridobivanje znanja, učni izidi, VR, navidezna resničnost


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