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221.
222.
The impact of crisis sales promotions on branded and unbranded toys
Danjel Bratina, 2011, izvirni znanstveni članek

Ključne besede: SCAN*PRO model, toys market, purchasing behaviour, effect of crisis, sales promotions
Objavljeno v RUP: 15.10.2013; Ogledov: 2953; Prenosov: 60
.pdf Celotno besedilo (112,31 KB)

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Strateški razvoj vrhunskega športnika v posamičnih športih
Rok Kerin, 2009, diplomsko delo

Ključne besede: šport, športniki, vrhunski športniki, razvoj, strategija razvoja, model razvoja
Objavljeno v RUP: 15.10.2013; Ogledov: 3443; Prenosov: 146
URL Povezava na celotno besedilo
Gradivo ima več datotek! Več...

226.
Business startups
Nejat Erk, Sinan Fikret Erk, 2011, izvirni znanstveni članek

Ključne besede: poslovni začetki, Hofstedejev model
Objavljeno v RUP: 15.10.2013; Ogledov: 2163; Prenosov: 77
URL Povezava na celotno besedilo

227.
Vrednotenje blalgovne znamke s pomočjo Aakerjevega modela s primerom
Vanja Bogolin, 2008, diplomsko delo

Ključne besede: blagovne znamke, Aakerjev model, vrednost premoženja, konkurenca, porabniki
Objavljeno v RUP: 15.10.2013; Ogledov: 2915; Prenosov: 106
URL Povezava na celotno besedilo
Gradivo ima več datotek! Več...

228.
Theoretical shortcomings of the Grossman model
Rok Hren, 2012, pregledni znanstveni članek

Ključne besede: zdravje, povpraševanje po zdravju, model, zdravstvena ekonomija, produkcija zdravja
Objavljeno v RUP: 15.10.2013; Ogledov: 3344; Prenosov: 92
URL Povezava na celotno besedilo

229.
Contextually enriched competence model in the field of sustainable manufacturing for simulation style technology enhanced learning environments
Gregor Cerinšek, Sobah Abbas Petersen, Tuija Heikura, 2011, izvirni znanstveni članek

Opis: In order to remain competitive, engineers need to acquire competences necessary to attain the sustainability objectives that are emerging in the manufacturing industry. The training of current and future engineers needs to achieve two criteria: the learners need to be able to apply the learning into complex, life-like situations and the learning outcomes need to be achieved rapidly. Competence-based and technology-enhanced learning (TEL) in general and serious games and simulations in particular have recently attracted a great deal of attention as they have the potential to deliver on both accounts. Designing learning content for simulation style competence-based TEL environments places special demands on competence modelling. Competences are traditionally defined and modelled using internal-to-individual factors such as knowledge, skills and attitudes. However, designing simulation style competence-based TEL environments, such as serious games, cannot be based solely on these factors. In work situations competences are performed neither in solitude nor isolation. Contextual factors such as organization processes, laws and norms, the market and available technologies significantly influence competence performance. As the simulations in question need to be life-like constructions ofwork situations the role of contextual factors is heightened. In addition, the content area of sustainable manufacturing is novel, which adds to the challenge. The two main innovative contributions that are presented in this paper are: (1) an enhanced competence modelling methodology which aids in identifying and structuring relevant contextual factors that have an impact on the performance of the competences in question, and (2) the output of applying this methodology, i.e. a contextually enriched competence model in the field of sustainable manufacturing that can be used to facilitate the design of the TEL content for serious games and simulations. The work presented in the paper is a part of the European Seventh Framework Programme Integrated Project TARGET, the main aim of which is to develop a new genre of TEL environments that can be effectively used in engineering education to support future engineersʼ rapid competence development in the field of sustainable manufacturing.
Ključne besede: sustainable manufacturing, engineering education, technology enhanced learning, serious games, TARGET, contextually enruched competence model, systems/holistic thinking
Objavljeno v RUP: 15.10.2013; Ogledov: 3542; Prenosov: 84
URL Povezava na celotno besedilo

230.
Analiza inovacijske klime v zasebnem in javnem sektorju v Sloveniji
Cene Bavec, 2011, izvirni znanstveni članek

Ključne besede: inovacijska klima, ustvarjalna klima, Westov model, Slovenija
Objavljeno v RUP: 15.10.2013; Ogledov: 3168; Prenosov: 72
.pdf Celotno besedilo (112,59 KB)

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